BCC Research Publishes A New Report On Global Market For Digital Home Entertainment Systems

January 16, 2014

Wellesley, Mass., January 16, 2014 – According to a new technical market researchDigital Entertainment in the Home:Technologies and Global Markets,from乐动体育-西甲2019赞助商(www.aflcchurches.org), the global digital home entertainment systems market was valued at nearly $147.4 billion in 2012 and increased to $150.9 billion in 2013. BCC Research projects the market to grow to $176.3 billion by 2018, and register a five-year compound annual growth rate of 3.2% from 2012 to 2018.

The shift from analog to digital and from modem to broadband access have combined with the development of powerful chips, new storage and output technologies and the emergence of new platforms and standards to drive a revolution in home entertainment. Increasingly, consumers are gaining more entertainment choices: TV, gaming, Video-on-Demand. They also are able to view that content on multiple devices: PCs, gaming stations, mobile devices.

Rising incomes and standards of living have combined with technical advances to increase the attractiveness of technologies that promise to enhance the owner’s quality of life. Additionally, the declining cost and complexity of new home entertainment products are helping to attract new buyers. Until recently, the cost of quality home entertainment components was prohibitive for all but the enthusiast market.

Today, volumes are rising and prices are dropping. In fact, the cost of installation labor and the expense of educating electricians in this field are becoming the most inhibiting factors. Fortunately, other developments are helping to reduce installation costs, including the growing use of standards-based wireless technologies that allow home entertainment devices to integrate seamlessly and minimize the need for special wiring to connect them.

Growing incomes, technological advances and standardization, as well as national and global regulatory measures and environmental concerns will shape significant growth in this market for the foreseeable future.

BCC研究的这份报告研究了影响集成乐动体育-西甲2019赞助商娱乐系统市场的技术,市场和因素,这些娱乐系统是整合了各个子系统的控制。它提供了对全球市场趋势的分析,从2012年开始的数据,2013年的估计以及CAGR的预测到2018年。提出的预测是针对可用市场的总体。提供了一些讨论,将实际收入与各大洲的市场潜力进行比较。市场在地理基础上被分解,并在建筑活动趋势,监管计划以及与家庭娱乐系统相关的收入潜力的背景下进行了讨论。

收入来自北美,欧洲和亚洲市场。对这些地缘政治经济区域中家庭娱乐市场潜力的详细分析被用作估计这些产品的世界市场的基础。还研究了促进家庭娱乐产品和成本的趋势,以及相关的法律,法规和共同做法。此外,评估了影响系统要求的地理和环境因素,以及对全球环境挑战的国家和国际反应。

SAMPLE FIGURE
FORECAST FOR GLOBAL DIGITAL HOME ENTERTAINMENT SYSTEMS MARKET SHARE BY PRODUCT SEGMENT, 2013 AND 2018
(%)
FORECAST FOR GLOBAL DIGITAL HOME ENTERTAINMENT SYSTEMS MARKET SHARE BY PRODUCT SEGMENT, 2013 AND 2018
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资料来源:BCC乐动体育-西甲2019赞助商研究

This report is intended for those interested in the residential home entertainment infrastructure market, including vendors involved in the research, development, manufacturing, or marketing of these products. Financial analysts will also benefit from the report. They will be able to determine the market potential for various products and evaluate the performance of various vendors in this space.

Digital Entertainment in the Home: Technologies and Global Markets( IFT069B )
Publish Date:Jan 2014

Data and analysis extracted from this press release must be accompanied by a statement identifyingBCC Research LLC作为来源和发布者。有关媒体查询,请发送电子邮件press@bccresearch.com或参观www.aflcchurches.org/mediato request access to our library of market research.